'Gobbledygook - B & Fugue State' Diptych
The level of engagement of these works, whether it is the ‘BSoD’ series of paintings, or my works like ‘OUCH!’ that reference video games, partially derives from the instantaneous recognition of the imagery by most viewers suggesting that we share a common level and degree of engagement with the media. In order to comment on and communicate the effect digital modes of representation produce in us I needed to move beyond the limitation of actual electronic visual media and its continuous sequential action. For me, the static quality of painting would allow the viewer the time for reflection and distance from the looming risk of consequences—the impending crash of their system, or death of their avatar—in order to examine their own emotional reaction and physical response to the computer imaging and our world it simulates. To this effect, for the ‘BSoD’ painting series I researched and carefully re-created the illusion of a 4:3 ratio display monitor through my choice of materials — spray paint stenciled digital text and the cold, sterile, and manufactured materiality of the slick aluminum surface allowed the custom blue-coloured powder coating to reproduce the luminosity of a display monitor mounted on cleats two inches from the wall—that arrested the viewer through the works replication of the actual. Last, but not least, my work pays homage to the artistry, mastery and sophistication of those that work in the digital arts industry by challenging our idea of what constitutes “low art” [for example, video game culture and graphics] and arguing by replication in the “high art” format of painting for digital graphics placement and inclusion within art history.
The diptych "Gobblydook - B & Fugue State" I am submitting for the Celeste prize specifically speaks to how we as humans navigate the idea of crisis and loss, or chaos and resolution.
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