Biography
Technology has saturated our lives and, while it is a welcome addition to most, the subtlety of this gradually accelerated invasion has created a dependency which has gone virtually unnoticed. Ease of use and the infusion of intuitive user interfaces have increasingly integrated electronics into our daily routines. Much of my work serves to highlight this phenomenon and to call attention to the sometimes overlooked proliferation of digital media into our lives.
From a material standpoint, I choose media as a means to an end, as well as for its individual conceptual components. I utilize non-conventional materials, such as micro-controllers, video game engines, found objects, ice, modified electronics, custom built circuits, GPS, fiber glass, and plastics, as well as more traditional media, such as oil paint, graphite, charcoal, marble, steel, aluminum, and ink, to name a few.
I am interested in visual and conceptual contrasts and, as a whole, I work to integrate disparate entities. Although incongruent when directly compared, all of these subjects form informational filaments that reach out to each other, support, and intertwine in order to create a hybrid view point. Memory, for example, does not simply signify the past but now represents how we access the past through neurological retrieval, changing views, the visual representation of memory, temporal distortions, linearity, and metaphor. This view does not remain static but retains a fluidity that allows it to shift and bend like so many ripples in a pond. Pairing this theme with diverse media, such as interactive sculpture and digital simulations, allows me to comment directly on a subject as well as the array of information held within it.