Biography
Yacine BRINIS is 3D Artist, Concept Artist, Character Designer, SCI-FI Costume Designer, & 3D Character creature Artist. He works in the Film Industry, TV Show, and Video Games.
Yacine BRINIS is a young Algerian Concept and 3D Artist, Original of the Kabily, born in Marsh 09th, 1993 at Sidi-Aich (Bejaia), he Mainly works in the domain of infographics and imagery generated by computer, he discovered his interest for the infographic as a teenager using the computer. Years later, he created his first models, and then till now he still producing and does not stop it.
Yacine graduated from (School of Fine Art of Mostaganem) in 2015 in Algeria, specialized in Design, he also followed several cours of 3D Animation in the Comic Strip International Festival Algeria (FIBDA 7).
His one and only desire is to work in the Film Industry, Video Game and TV Show ; telling humanists stories through fictional characters inspired of the large-scale science, adventure decorations, actions and environments based on his ideas and original works of art. Trying a little of everything guided him to concentrate his attention to Character Design, Creatures, Decoration, Visual Effect (VFX), and 3D Animation.
His story and first steps in the universe of art bet starts at primary school, he loved drawing sessions. The passion is then such, the vocation so well anchored that when he watch a television cartoon drawing, he can’t prevent himself but draw a pencil stroke plans and characters.
Child, the art mean to him, a will to live long, a desire of immortality, but certainly a childish to create a private world with a woman of eternal beauty.
That look changed in adulthood, modeled by the company and certain reality.
Strongly influenced by Joseph Kosinski, Marc Webb, Michael Bay, and James Cameron. Yacine expresses by these drawings very intense thoughts, personal, a local wisdom, tells about a life that flows slowly into indifference and silence.
An unprecedented depth that makes him live every moment in the hereafter art and imagination.
Yacine also has skills in theater, but also dancing skills, especially in hip-hop and break-dance. He worked in construction, in agriculture, in a nightclub, and also in magazines like seller.
Specific skills:
-Drawing (Traditional, and digital), painting, (Traditional, and digital), sculpture (Digital), 3D modeling. -Innovative, able to teamwork, and a real motivation for the use of animation techniques 3D. -Passionate, motivated, perfectionist, like practice, and discover new software, he work independently.
-Creation of simulations and rigs for photo-realistic creatures; including clothing, fur, feathers, hair, muscle and skin.
-Conduct researches in accordance with the project
-Gather, manage and organize references used for modeling
-Create the digital modeling according to the developed concept or according to the references obtained
-Make UVs on selected objects
-Create textures on objects
-Create lighting for scenes
-Prepare layers expected by the compositing team
-Start renders and check the quality of rendered pictures
-Identify, analyze, solve and document problems encountered
-Excellent knowledge in fine art and design (sculpture, drawing, industrial design etc.)
-Excellent knowledge in 3D Studio Max
-Excellent knowledge in ZBrush
-Excellent knowledge in Photoshop
-Excellent attention to detail
-Ability to work within Vray / MentalRay
-Some skill in the following: Character Rigging, Particule Systems, 3D Animation, VFX, Shadres
The mastery of computer tools:
-3D Studio Max
-ZBrush
-Mental Ray
-Vray
-Photoshop
-Illustrator
-Indisign
-After Effects
-Premiere-
-Vegas Pro
-Sketch Up
-Art Rage
-Corel Painter
-Microsoft Office
-Graphic Tablet
-Internet
Services:
-3D Modeling
-3D Character Design
-Creature Design
-SCI-FI Costume Design
-Hard Surfaces Modeling
-High Resolution Modeling
-Environment Design
-Concept Art
-Texturing
-Maping
-Lighting
-Rigging
-Retopology
-Rendering
-Compositing
Passion, honesty, creativity, and curiosity:
-Open to considering the other perspective, and sometimes have the responsibility to come up with it. Interested in how other people are doing “their things” too, and how all of those “things” can be done better.
-I understand the people i work with are as important as me, and believe that what’s good for the projects, and good for the campanies are likely what’s good for me too. I listen to what other people are saying and understand it. I can communicate well with others in writing and in person because i know i'm not alone.
-I don’t do something wrong simply because i “am told to” and i'm not afraid to speak up respectfully when it’s important. You want everything to be the best it can be, and me do too. I take risks and responsibility in proportional measure, and i am reliable. When i say it’ll be done, it gets done.
-I know what to do. And i know what i need to do now and what i can do later. I know if it needs a bandage or a cure. And i know what’s going to happen after i am done with it.
Follow Yacine BRINIS on:
-Facebook
-Twitter
-Google Plus
-Instagram
-Pinterest
-LinkedIn
-Viadeo
-Flickr
-My Space
-Tumblr
Get more Yacine BRINIS on:
-ArtStation
-Behance
-DeviantArt
-CGSociety
-3D Artist On Line
-3DVF
-VisuelArt
and more....
Thanks:
Thank you for honoring us with your visit which made us extremely happy.
We are very happy, and obviously moved to represent our work.
We chose to share this pleasure with you, to symbolize the collective success.
Strength of our convictions, and of our desire to advance understanding the issues of visual arts and applied arts, we discussed this site with enthusiasm juvenile, who has never left us, but without measuring how much they would invade our minds.
This adventure has driven us, brains and souls, in a hard and exciting work, pervasive in a time suspended around a subject that brought us together: the mystery of the (work well together).
Thank you all for sharing your beliefs and your vision freely and generously.